Special Issue for Social VR in education
SpecialIssue
an Open Access Journal by MDPI
Applications of Social VR Environments in Education
Guest
Editors:
Dr. Dimitrios Ververidis ververid@iti.gr
Dr. Spiros Nikolopoulos nikolopo@iti.gr
Dr. Anastasios Karakostas akarakos@iti.gr
Deadline for manuscript
submissions:
30 June 2021
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Message from the Guest Editors
Dear Colleagues,
This Special Issue
will collect interdisciplinary efforts in the IT and sociology and humanities
sectors on the topic of social virtual reality environments in education.
Recent pandemic issues have increased the need for high-quality
distant-learning educational services. Virtual reality is the most suitable
technology to achieve this goal but it suffers from several drawbacks such as
increased hardware cost, the need for programming skills for educators to author
such VR environments, and increased cognitive-navigational burden for
learners. However, the pressure exerted by COVID-19 will result in public
investments that will lead to significant research in the field. In the past,
virtual labs have been significantly used to minimize the cost of accessing
expensive equipment or to avoid human risk. In the future, innovations will
seek to replace real-space activities with social VR environments, targeting
primary, secondary, vocational, and job training activities. This Special
Issue will supplement the existing literature with results focused on social
VR technology issues such as quality of experience, authoring tools,
accessibility, efficiency, and ethics.
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Link to this Special Issue:
FAQ:
- Length of manuscripts: average about 10-20 pages, 5000-8000 words, more or less.