an Open Access Journal by MDPI
Applications of Social VR Environments in Education
Dr. Dimitrios Ververidis firstname.lastname@example.org
Dr. Spiros Nikolopoulos email@example.com
Dr. Anastasios Karakostas firstname.lastname@example.org
Deadline for manuscript submissions:
30 June 2021
Message from the Guest Editors
This Special Issue will collect interdisciplinary efforts in the IT and sociology and humanities sectors on the topic of social virtual reality environments in education. Recent pandemic issues have increased the need for high-quality distant-learning educational services. Virtual reality is the most suitable technology to achieve this goal but it suffers from several drawbacks such as increased hardware cost, the need for programming skills for educators to author such VR environments, and increased cognitive-navigational burden for learners. However, the pressure exerted by COVID-19 will result in public investments that will lead to significant research in the field. In the past, virtual labs have been significantly used to minimize the cost of accessing expensive equipment or to avoid human risk. In the future, innovations will seek to replace real-space activities with social VR environments, targeting primary, secondary, vocational, and job training activities. This Special Issue will supplement the existing literature with results focused on social VR technology issues such as quality of experience, authoring tools, accessibility, efficiency, and ethics.
Link to this Special Issue:
- Length of manuscripts: average about 10-20 pages, 5000-8000 words, more or less.