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Mathematics, Aristotle University of Thessaloniki, (AUTH), 2001; M.Sc. in Medical Informatics AUTH 2003; Ph.D. Informatics "Digital Processing Techniques in Speech Emotion Recognition" AUTH, 2008; ERCIM Postdoc fellow at VTT Technical Research Center of Finland working on Alzheimer's disease and Neuraly Adjusted Ventilation Assist (NAVA) 2010; IAIS Fraunhofer Institute Speech Analysis 2011. From 2012, postdoctoral resercher in Centre for Research and Technology Hellas (CERTH). Areas of interest: signal processing, statistical pattern recognition; augmented and virtual reality. Skills at Android development, Javascript-PHP development, WordPress, Joomla, Three.js, Unity3D frameworks, gesture recognition with Kinect and Myo. From 2016 until 2019 he is working on Virtual Reality and Game Analytics technologies for applications in Culture and Education funded from projects H2020 EVISAGE (, Η2020 DigiArt (, H202 CUTLER (, and Helios H2020 (

Wednesday, July 15, 2020

Special Issue for Social VR in education

an Open Access Journal by MDPI

Applications of Social VR Environments in Education


Guest Editors:
Dr. Dimitrios Ververidis
Dr. Spiros Nikolopoulos
Dr. Anastasios Karakostas
Deadline for manuscript submissions:
30 June 2021
Message from the Guest Editors
Dear Colleagues,
This Special Issue will collect interdisciplinary efforts in the IT and sociology and humanities sectors on the topic of social virtual reality environments in education. Recent pandemic issues have increased the need for high-quality distant-learning educational services. Virtual reality is the most suitable technology to achieve this goal but it suffers from several drawbacks such as increased hardware cost, the need for programming skills for educators to author such VR environments, and increased cognitive-navigational burden for learners. However, the pressure exerted by COVID-19 will result in public investments that will lead to significant research in the field. In the past, virtual labs have been significantly used to minimize the cost of accessing expensive equipment or to avoid human risk. In the future, innovations will seek to replace real-space activities with social VR environments, targeting primary, secondary, vocational, and job training activities. This Special Issue will supplement the existing literature with results focused on social VR technology issues such as quality of experience, authoring tools, accessibility, efficiency, and ethics.

Link to this Special Issue:

  1. Length of manuscripts: average about 10-20 pages, 5000-8000 words, more or less.

Tuesday, September 10, 2019

Competition win at Tap2Open Hackathon

I am participating through CERTH in Helios H2020 project 2019-2022 ( which has a two-fold aspect a) Make a social application that runs among peers and does not hold data b) Make authoring tools for VR social experiences.

On context b we have used a subset of Helios project technologies to participate in Tap2Open Hackathon and win the 3rd prize. More information at skai news gr

Friday, January 25, 2019

Μικροί Αρχαιολόγοι: Ανοιχτά Εργαστήρια εκτύπωσης 3D αντικειμένων στη Δημοτική Βιβλιοθήκη της Θέρμης

Η Δημοτική Βιβλιοθήκη της Θέρμης σε συνεργασία με το ΕΚΕΤΑ και την Cosmote πέτυχαν την μόνιμη εγκατάσταση ενός συστήματος τρισδιάστατης εκτύπωσης στην Δημοτική βιβλιοθήκη της Θέρμης που σκοπό έχει την εκπαίδευση μέσω 3-διάστατων τεχνολογιών στην αρχαιολογία, χημεία, και τις ανανεώσιμες πηγές ενέργειας και γενικά στις επιστήμες. Οι μαθητές του Δήμου Θέρμης έχουν την ευκαιρία να έρθουν σε επαφή με τον κόσμο της αρχαιολογίας και των εικονικών εργαστηρίων μέσω των τεχνολογιών που ανέπτυξε το ΕΚΕΤΑ στα πλαίσια των ερευνητικών προγραμμάτων DigiArt ( και ENVISAGE ( κατά την περίοδο 2015-2018. Η προσπάθεια της Δημοτικής Βιβλιοθήκης υποστηρίχθηκε  από την Cosmote η οποία πρόσφερε τον εξοπλισμό που εγκαταστάθηκε μόνιμα στην Δημοτική Βιβλιοθήκη της Θέρμης.

Σεμινάριο 1:
Σεμινάριο 2:

Στο δεύτερο σεμινάριο συμμετείχαν φορείς της τοπικής αυτοδιοίκησης, επιχειρηματικότητας, και υπήρξε τηλεοπτική κάλυψη.

Saturday, June 9, 2018

DigiArt : Make your own VR museum

This video is a tutorial on how to make "Stories" (Games actually) with the Story Telling Engine (WordPressUnity3DEditor, a plugin for WordPress). It is developed under , an H2020 EU Project started in 2015 and ending in 2018.

Friday, March 16, 2018

ENVISAGE H2020 project: Virtual Labs

Online virtual labs, i.e. virtual spaces emulating real laboratories where students can accomplish a number of learning tasks, have the potential to revolutionize the educational landscape by providing students with distance courses and curricula that otherwise would be difficult if not infeasible to be offered. The objective of ENVISAGE is to offer a solution towards optimizing the learning process in virtual labs and therefore maximize their impact in education.

In reaching this challenging goal, ENVISAGE proposes to migrate knowledge from the neighboring domain of digital games, where the capture and analysis of detailed, high-frequency behavioral data has reached mature levels in recent years. In digital games, Game Analytics (GA) is used to profile users, predict their behavior, provide insights into the design of games and adapt games to users. These mature technologies can be readily migrated to learning analytics, especially in the situation of virtual labs as these are delivered online thus enabling detailed tracking of learner behavioral data. Tracking and understanding behavioral data can facilitate decision-making at the design level of a lab, but also can allow for adapting learning content to the personal needs and requirements of students.

ENVISAGE thus proposes a data-driven approach to solve the problems of designing, adapting, revising and evolving virtual labs. To this end, ENVISAGE will develop a high-level, easy to use authoring environment that integrates the above methodological paradigms allowing for designing and implementing high-standard virtual labs. The integrated ENVISAGE solution will offer social benefits, as through the enhancement of virtual labs it will permit easy and effective access to education and learning to the greatest part of community, and economic benefits, as due to its optimized operating level, it will be easily absorbed by educational organizations, offering SMEs the possibility to seize new business opportunities.

Project web page:
Contact: See the mail at facebook page.

Monday, April 24, 2017

Hand simulation using Myo device

MyoWebToolkit is my code for simulating the hand having as input the Myo EMG measurements. The code is available at Github:

See demo video at Youtube:

Thursday, February 9, 2017

DigiArt H2020 project - Game technologies in Archaeology

An EU founded project in the H2020 framework (3M€ 2015-2018). This project is about how to make a VR game without knowing gaming technologies. It targets for archaelogists that own 3D models and want to make a VR tour, but they do not know how. We are using web technologies for remotely updating the game, and desktop technologies for compiling the game. My role is to integrate all code contributions from several people into a solid product.

Project main site:
Product release site:

DigiArt seeks to provide a new, cost efficient solution to the capture, processing and display of cultural artefacts. It offers innovative 3D capture systems and methodologies, including aerial capture via drones, automatic registration and modelling techniques to speed up post-capture processing (which is a major bottleneck), semantic image analysis to extract features from digital 3D representations, a “story telling engine” offering a pathway to a deeper understanding of art, and also augmented/virtual reality technologies offering advanced abilities for viewing, or interacting with the 3D models. The 3D data captured by the scanners and drones, using techniques such as laser detection and ranging (LIDAR), are processed through robust features that cope with imperfect data. Semantic analysis by automatic feature extraction is used to form hyper-links between artefacts. These links are employed to connect the artefacts in what the project terms “the internet of historical things”, available anywhere, at any time, on any web-enabled device. The contextual view of art is very much enhanced by the “story telling engine” that is developed within the project. The system presents the artefact, linked to its context, in an immersive display with virtual and/or with augmented reality. Linkages and information are superimposed over the view of the item itself. The major output of the project is the toolset that will be used by museums to create such a revolutionary way of viewing and experiencing artefacts. These tools leverage the interdisciplinary skill sets of the partners to cover the complete process, namely data capture, data processing, story building, 3D visualization and 3D interaction, offering new pathways to deeper understanding of European culture. Via its three demonstration activities, the project establishes the viability of the approach in three different museum settings, offering a range of artefacts posing different challenges to the system.

Tuesday, December 20, 2016

Network Design and Optimization for Smart Cities [Book]

Dimitrios Ververidis has contributed a chapter into this book.

This comprehensive reference text is a collection of important research findings on the latest developments in network modeling for optimization of smart cities. Such models can be used from outlining the fundamental concepts of urban development to the description and optimization of physical networks, such as power, water or telecommunications. Networks help us understand city economics and various aspects of human interactions within cities with particular applications in quality of life and the flow of people and goods. Finally, the natural environment and even the climate of cities can be modeled and managed as networks. [Ref. Book chapters 1] [Go to publisher]

Monday, October 10, 2016

FastAR: An Augmented Reality component for Joomla/Sobipro supporting Junaio, Layar, and Wikitude AR browsers

FastAR lets you exploit open tools, i.e. Sobipro in a Joomla framework, and commercial tools such as the three major augmented reality browsers, namely Junaio, Layar, Wikitude to make Augmented Reality without any code writting! Free to download [here]


FastAR has been qualified for the EU Innovation Radar Prize 2016. Passed to the B' phase with 1100 votes and it was presented to a board of venture capitalists in Proposer's day 2016 in Bratislava. Unfortunately did not qualified for the next round but it attracted the attention of a great audience.

Thursday, July 7, 2016

Pottery gesture analysis with Myo

In this paper we propose a set of Electromyogram (EMG) based features such as muscles total pressure, flexors pressure, tensors pressure, and gesture stiffness, for the purpose of identifying differences in performing the same gesture across three pottery constructions namely bowl, cylindrical vase, and spherical vase. In identifying these EMG-based features we have developed a tool for visualizing in real-time the signals generated from a Myo sensor along with the muscle activation level in 3D space. In order to do this, we have introduced an algorithm for estimating the activation level of each muscle based on the weighted sum of the 8 EMG signals captured by Myo. In particular, the weights are calculated as the distance of the muscle cross-sectional volumes at Myo plane level from each of the 8 Myo pods, multiplied by the muscle cross-section volume. Statistics estimated on an experimental dataset for the proposed features such as mean, variance, and percentiles, indicate that gestures such as “Raise clay” and “Form down cyclic clay” exhibit differences across the three vase types (i.e. bowl, cylinder, and sphere), although perceived as identical. More details can be found in conference publication [20]. A visualization of the methodology is shown below.

Monday, July 4, 2016

Annotation tool for Kinect data

We introduce the DanceAnno motion trajectory annotation tool which we offer publicly as open-source software here. The tool allows a user to generate annotation for the motion trajectory data and store the file in a txt file. Written in Python 3 and Tcl. 

  • Drag'n'drop and real-time update of video frame are supported. 
  • Two level labeling
  • JPG and PNG video frames
  • Wheel for zooming
  • Keyboard shortcuts
Download from Git: here
More details at conference publication [19]. 

Wednesday, October 15, 2014

Space App Camp nomination 2014

CERTH joined forces with UCL to get a nomination for the best 10 mobile applications in the Space App Camp of European Space Agency for year 2014. Our objective of the week was to develop a mobile app that incorporates Copernicus satellite data and contributes to environmental protection.

Saturday, September 7, 2013

Improve My City Mobile

ImproveMyCity-Mobile is the Android counterpart of the IMC Joomla component to report, vote and track non-emergency issues [Conf. Pub. 17]. The application enables citizens to report local problems such as potholes, illegal trash dumping, faulty street lights, broken tiles on sidewalks, and illegal advertising boards. Source code for mobile available at github

Wednesday, March 7, 2012

Neurally adjusted ventilation assist for critically ill patients

Neurally adjusted ventilatory assist (NAVA) delivers airway pressure (P_aw) in proportion to the electrical activity of the diaphragm (EAdi) using an adjustable proportionality constant (NAVA level, cm H_20/microvolt). During systematic increases in the NAVA level, feedback-controlled down-regulation of the EAdi results in a characteristic two-phased response in P_aw and tidal volume (Vt). The transition from the 1st to the 2nd response phase allows identification of adequate unloading of the respiratory muscles with NAVA (NAVA_AL). We aimed to develop and validate a mathematical algorithm to identify NAVA_AL. More details can be found in published journal manuscript 7 [pdf].

Signals like airway pressure and electrical activity of the diaphragm are recorded.

Software developed in Matlab for the automatic estimation of NAVA adequate level.

The methodology presented graphically.

Friday, July 29, 2011

HearAmpFFT - Android app

Signal Processing applications
  • Sound Amplification for Hearing impaired or Electrical Guitar
  • Guitar tuning
  • Spectrum view up to 22 kHz

Friday, July 22, 2011

Whistle2Piano for Symbian Mobile Phones using Python for S60

A tool to convert human whistling sounds to piano notes by employing the spectrogram of the sound. Notes can be exported to Music xml format for further processing [pdf]. Implemented for Symbian 60 3rd Edition FP2 using python language.

Saturday, January 1, 2011

The Vocal Tract LaTeX package

VocalTract.sty is a Latex package to visualize the vocal tract. Further information can be found in journal paper [8]. The package can be downloaded from [CTAN].  VTCalcs users: In order to install my software as a plug-in download also the update version of arcb.m


Thursday, September 9, 2010

Information loss of the Mahalanobis distance in high dimensions: Matlab implementation

The information loss is estimated and exploited to set a lower limit for the correct classification rate achieved by the Bayes classifier that is used in subset feature selection. Details of the method can be found in journal paper [6]. The functions to estimate the lower limit of correct classification rate (CCR) can be downloaded from Matlab File Exchange.

Friday, January 1, 2010

Speaker Segmentation Demo for Matlab

The target of the software is to divide speech into 3 classes: Silence, Male, Female. In Stage 1, speech is classified into voiced or unvoiced frames by applying Gabor filtering and energy tracking by a method of G. Evangelopoulos. In Stage 2, it is assumed that if two speakers exist, then they would have significant different fundamental frequency and energy below 150 Hz regions, i.e. one actor would tend to be bass and the other will tend to be soprano, these differences are tracked again with the GMM algorithm. This method can be found in [5] at Journal Publications Section.

Saturday, December 12, 2009

Feature Selection for Python and Matlab

Feature selection algorithms with graphical user interface for loading a pattern x features matrix and selecting the subset of features that maximizes correct classification rate. The proposed Sequential Forward Selection (SFS) employs preliminary rejections and tentative cross-validation repetittions, to improve the speed and the accuracy of SFS, respectively. Further information can be found in journal paper [4] and conference announcement [15]. A demo version can be downloaded from Download from Matlab file exchage site.


Saturday, October 10, 2009

Gaussian Mixture Modeling for Matlab

The Expectation-Maximization algorithm (EM) is widely used to find the parameters of a mixture of Gaussian probability density functions (pdfs) or briefly Gaussian components that fits the sample measurement vectors in maximum likelihood sense. In our work, the expectation-maximization (EM) algorithm for Gaussian mixture modeling is improved via three statistical tests: a) A multivariate normality test, b) a central tendency (kurtosis) criterion, and c) a test based on marginal cdf to find a discriminant to split a non-Gaussian component. Details of the method can be found in journal paper [3]. The method can be downloaded from: Download from Matlab file exchange.


Tuesday, May 5, 2009

Solar car with LEGO parts

Small scale car development using LEGO parts. A 50 cm length solar car that stores the energy in Ni-Mh batteries. The car can be either remote controled or machine controled using the NXT brick processor. Project site

Tuesday, February 3, 2009

Ph.D. dissertation

Digital Speech Processing Techniques for Emotion Recognition ([pdf], Greek)
Supervisor: Associate Professor Constantine Kotropoulos
Artificial Intelligence and Information Analysis Laboratory, Dept. Informatics Aristotle Univ. of Thessaloniki (AUTH)

Saturday, January 3, 2009

Book Chapters

1. D. Ververidis, S. Nikolopoulos, S. Papadopoulos, I. Kompatsiaris, "Citizen Sensing for Reality mining in urban spaces," chapter in book Network Design and Optimization for Smart Cities, Ed. Konstantinos Gakis, Panos Pardalos. World Scientific, Vol. 8, Mar. 2017, 400pp, ISBN-978-981-3200-00-5.

2. A. Karakostas, A. Maronidis, D. Ververidis, E. Nikolaidis, A. Papazoglou – Chalikias, S. Nikolopoulos, I. Kompatsiaris , "Enhancing Virtual Learning Spaces: the impact of the Gaming Analytics," In A2LS Springer book "Software Data Engineering For Network eLearning Environments: Analytics and Awareness Learning Services", accepted for publ., Sept, 2017. 

Friday, January 2, 2009

Journal Publications

1. Dimitrios Ververidis and Constantine Kotropoulos, "Emotional speech recognition: Resources, features, methods, and applications," Elsevier Speech Communication, vol. 48, issue 9, pp. 1162-1181, Sep. 2006. [pdf]

2. Vassiliki Moschou, Dimitrios Ververidis, Constantine Kotropoulos, "Assessment of self organizing map variants for clustering with application to redistribution of emotional speech patterns," Elsevier Neurocomputing, vol. 71, issues 1-3, pp. 147-156, 2007. [pdf]

3. Dimitrios Ververidis and Constantine Kotropoulos, "Gaussian mixture modeling by exploiting the Mahalanobis distance," IEEE Trans. Signal Processing, vol. 56, issue 7B, pp. 2797-2811, 2008. [pdf]

4. Dimitrios Ververidis and Constantine Kotropoulos, "Fast and accurate feature subset selection applied into speech emotion recognition," Elsevier Signal Processing, vol. 88, issue 12, pp. 2956-2970, 2008. [pdf]

5. M. Kotti, D. Ververidis, G. Evangelopoulos, I. Panagakis, C. Kotropoulos, P. Maragos, and I. Pitas, "Audio-assisted movie dialogue detection," IEEE Trans. Circuits and Systems for Video Technology, vol. 18, issue 11, pp. 1618-1627, 2008. [pdf]

6. Dimitrios Ververidis and Constantine Kotropoulos, "Information loss of the Mahalanobis distance in high dimensions: Application to feature selection," IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 31, no. 12, pp. 2275-2281, 2009. [pdf]

7. Dimitrios Ververidis, Mark Van Gils, Christina Passath, Jukka Takala and Lukas Brander, "Identification of adequate neurally adjusted ventilatory assist (NAVA) during systematic increases in the NAVA level," IEEE Trans. Biomedical Engineering, vol. 58, no. 9, pp. 2598-2606, Sept. 2011. [pdf]

8. Dimitrios Ververidis, Daniel Schneider, and Joachim Koehler, "The vocal tract LaTeX package," PracTeX journal, no 1, 2012 [pdf]. Package available at CTAN.

9. Abrams G., Di Modica K., Bezombes F., Bonjean D., Burton D., Hardy A., Lilley F., Nikolopoulos S., Precioso F., Strecha C, Thomaidou E., Ververidis D. & De Groote I., 2016.  DigiArt: towards a virtualization of Cultural Heritage.  Notae Praehistoricae, 36/2016 : 131-142 [pdf].

Thursday, January 1, 2009

Conference Announcements

1. D. Ververidis and C. Kotropoulos, "A Review of Emotional Speech Databases," in Proc. 9th Panhellenic Conference on informatics (PCI), pp. 560-574, Thessaloniki, Greece, November 2003. [pdf]

2. D. Ververidis and C. Kotropoulos, "A State of the Art Review on Emotional Speech Databases," in Proc. 1st Richmedia Conference, pp. 109-119, Laussane, Oktober 2003. [pdf]

3. D. Ververidis, C. Kotropoulos and I. Pitas, "Automatic Emotional Speech Classification," in Proc. Int. Conf. Acoustics Speech and Signal Processing (ICASSP), vol. 1, pp. 593-596, Montreal, Canada, 2004. [pdf]

4. D. Ververidis and C. Kotropoulos, "Automatic Speech Classification to Five Emotional States Based on Gender Information," in Proc. European Signal Processing Conference (EUSIPCO), pp. 341–344, Austria, 2004. [pdf]

5. D. Ververidis and C. Kotropoulos, "Emotional speech classification using Gaussian mixture models," in Proc. IEEE Inter. Symposium on Circuits and Systems (ISCAS), Japan, 2005. [pdf]

6. D. Ververidis and C. Kotropoulos, "Emotional speech classification using Gaussian mixture models and the Sequential Floating Forward Selection algorithm," in Proc. IEEE Int. Conf. on Multimedia & Expo. (ICME), Amsterdam, 2005. [pdf]

7. D. Ververidis and C. Kotropoulos, "Sequential forward feature selection with low computational cost," in Proc. European Signal Processing Conference (EUSIPCO), Antalya, Turkey, 2005. [pdf]

8. D. Ververidis and C. Kotropoulos, "Fast Sequential Floating Forward Selection applied to emotional speech features estimated on DES and SUSAS data collections," in Proc. European Signal Processing Conf. (EUSIPCO), Italy, 2006. [pdf]

9. M. Haindl, P. Somol, D. Ververidis, and C. Kotropoulos, "Feature Selection Based on Mutual Correlation," in Proc. 11th Iberoamerican Congress on Pattern Recognition (CIAPR), Mexico, 2006. [pdf]

10. V. Moschou, D. Ververidis and C. Kotropoulos, "On the variants of the self-organizing map that are based on order statistics," in Proc. Inter. Conf. Artificial Neural Networks (ICANN), Athens, Sep. 2006. [pdf]

11. M. Sedaaghi, D. Ververidis and C. Kotropoulos, "Improving speech emotion recognition using adaptive genetic algorithms," in Proc. European Signal Processing Conference (EUSIPCO), Polland, 2007. [pdf]

12. D. Ververidis and C. Kotropoulos, "Accurate estimate of the cross-validated prediction error variance in Bayes classifiers," in Proc. Machine Learning for Signal Processing (MLSP), Thessaloniki, 2007. [pdf]

13. M. Sedaaghi, C. Kotropoulos, and D. Ververidis, "Using adaptive genetic algorithms to improve speech emotion recognition," in Proc. IEEE Workshop Multimedia Signal Processing (MMSP), Crete, 2007. [pdf]

14. D. Ververidis, I. Kotsia, C. Kotropoulos, and Ioannis Pitas, "Multi-modal emotion-related data collection within a virtual earthquake emulator," in Proc. Inter. Conf. Language Resources and Evaluation (LREC), Morocco, 2008. [pdf]

15. D. Ververidis, M. Van Gils, J. Koikkalainen, and J. Lotjonen, "Feature selection and time regression software: Application on predicting Alzheimer's disease progress," in Proc. European Signal Processing Conference (EUSIPCO), Aalborg, 2010. [pdf]

16. J. Mattila, H. Soininen, D. Ververidis, M. van Gils, J. Lotjonen, G. Waldemar, A. H. Simonsen, D. Rueckert, L. Thurfjell, and J. Koikkalainen, "Clinical decision support system based on statistical analysis of heterogeneous clinical data and Alzheimer biomarkers," in Proc. Intern. Conf. Alzheimer's Disease (ICAD), Hawaii, 2010.

17. I. Tsampoulatidis, D. Ververidis, P. Tsarchopoulos, S. Nikolopoulos, I. Kompatsiaris, N. Komninos, "ImproveMyCity – An open source platform for direct citizen-government communication," in Proc. ACM Intern. Conf. Multimedia, 2013. [pdf]

18. D. Ververidis, S. Nikolopoulos, and I. Kompatsiaris, "Transforming your website to an Augmented Reality view," in Proc. IEEE Intern. Symp. on Mixed and Augmented Reality (ISMAR), Fukuoka, 2015. [pdf]

19. S. Karavarsamis, D. Ververidis, G. Chantas, S. Nikolopoulos and Y. Kompatsiaris, "Classification of Salsa Dance Steps from Skeletal Poses," in Proc. Intern. WS on Content Based Multimedia Indexing (CBMI), Bucharest, 2016. [pdf]

20. D. Ververidis, S. Karavarsamis, S. Nikolopoulos, and I. Kompatsiaris, "Pottery gestures style comparison by exploiting Myo sensor and forearm anatomy," in Proc. ACM International Symposium on Movement and Computing (MOCO), Thessaloniki, 2016. [pdf]

21. E. Anastasovitis, D. Ververidis, S. Nikolopoulos, and I. Kompatsiaris, "DigiArt: Building new 3D cultural heritage worlds," in Proc. IEEE 3DTV-Conference, Copenhagen, 2017.

22. A. Karakostas, D. Ververidis, S. Nikolopoulos, I. Kompatsiaris, "SpAtiAL: A Sensor based Framework to Support Affective Learning," in Proc. IEEE 3DTV-Conference, Copenhagen, 2017.

23. E. Anastasovitis, D. Ververidis, S. Nikolopoulos, I. Kompatsiaris, G. Abrams, K. D. Modica, D. Bonjean, I. D. Groote, F. Bezombes, C. Strecha, "DigiArt: Exploring the Scladina cave", EuroVR2017: European Conference for Virtual Reality, Augmented Reality and Mixed Reality", 12-14 December, 2017, Laval-France.

24. Ververidis, D., Chantas, G., Migkotzidis, P., Anastasovitis, E., Papazoglou-Chalikias, A., Nikolaidis, E., Nikolopoulos, S., Kompatsiaris, I., Mavromanolakis, G., Ebdrup Thomsen, L., Liapis, A., Yannakakis, G., Muller, M., Hadiji, F. (2018). An Authoring Tool For Educators To Make Virtual Labs. The Challenges of the Digital Transformation in Education - Proc. 21st International Conference on Interactive Collaborative Learning (ICL2018), vol. 2, Springer.

25. Migkotzidis, P., Ververidis, D., Anastasovitis, E., Nikolopoulos, S., Kompatsiaris, I., Mavromanolakis, G., Ebdrup Thomsen, L., Muller, M., Hadiji, F. (2018). Enhanced Virtual Learning Spaces Using Applied Gaming. The Challenges of the Digital Transformation in Education - Proc. 21st International Conference on Interactive Collaborative Learning (ICL2018), vol. 2, Springer.

26. D. Ververidis, S. Nikolopoulos, P. Migkotzidis, E. Anastasovitis, and Y. Kompatsiaris, "Η2020 project Helios – A Context-aware Distributed Social Networking Framework," Immersive Learning Project Showcase & Competition, iLRN 2020, 6th International Conf. Immersive Learning Research Network, online and in virtual reality, June 21 to 25, 2020.